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p e t e r . z a c k a r i a s s o n |
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education academic
positions teaching
appointments 2008 Lecturer, Gothenburg University 2007 Lecturer, IT University of Copenhagen 2007
Lecturer, University of Skövde publications
journals Annika Andersson, Barbro Anell, Thomas Blomquist, Markus Hällgren, Timothy Wilson and Peter Zackariasson (2007). Challenges in Project Management: Grabbing the Elephant. Projects & Profits, Special Issue. Peter Zackariasson, Alexander Styhre and Timothy L. Wilson (2006). Phronesis and Creativity: Knowledge Work in Video Game Development. Creativity and Innovation Management vol. 15, nr.4. pp. 419-429. nominated for The Tudor Rickards best Paper award Martin Walfisz, Peter Zackariasson and Timothy L. Wilson (2006). Real-Time Strategy: Evolutionary Game Development. Business Horizons vol. 49, issue 6. pp. 487-498. Peter Zackariasson, Martin Walfisz and Timothy L. Wilson (2006). Management of Creativity in Video Game Development: A Case Study. Services Marketing Quarterly vol. 27, nr. 4. pp. 73-97. Peter Zackariasson, Tomas Blomquist and Timothy L. Wilson (2004). EPM in Videogame Development: Life Amongst Lindblomian Cyborgs. Projects & Profits, Special Issue: Enterprise Project Management vol. 4, nr. 11. pp. 77-85. Peter Zackariasson and Timothy L. Wilson (2004). Internetworked After-Sales Service. Industrial Marketing Management vol. 33, nr. 2. pp. 75-86. Gert-Olof Boström, Peter Zackariasson and Timothy L. Wilson (2003). CAD and Consequences in the Swedish Architectural Industry. Services Marketing Quarterly vol. 25, nr. 2. pp. 25-41.
book chapters Peter Zackariasson and Timothy L. Wilson (2007). Marketing of Video Games: A Project Managers View. In Gaming Industry - an Introduction. Sreedhar, G.V.S., ed., Andra Pradesh, India: ICFAI Press, Chapter 6. Peter Zackariasson, Tomas Blomquist and Timothy L. Wilson (2005). EPM in Videogame Development: Life amongst Lindblomian Cyborgs. In Enterprise Project Management: An Introduction. Y. Chandra Sekhar, ed., Andra Pradesh, India: ICFAI Press, chapter 10.
conferences Eva Gustavsson and Peter Zackariasson (2007). Heroines and "pink plots": The representation of gender in video games. Gender, Work and Organization, 5th international interdisciplinary conference. Keel University, UK, June 27-29. Peter Zackariasson and Timothy L. Wilson (2007). Competition and Competitiveness in the Video Game Industry. American Society for Competitiveness Conference. Goa, India, January. Peter Zackariasson and Timothy L. Wilson (2006). Entrepreneurship Inside and Outside of Video Games. 2nd Aalborg University Conference on Internationalisation of Companies and Inter-Cultural Management. Aalborg, Denmark, 25-27 October. Peter Zackariasson, Tomas Blomquist and Timothy L. Wilson (2006). Internal project marketing - a case study. Association of Marketing Theory and Practice (AMTP) proceedings, Josep Chapman (ed.), pp. 89-94. Peter Zackariasson and Timothy L. Wilson (2006). Marketing of Video Games "A": A Product Managers View. Association of Marketing Theory and Practice (AMTP) proceedings, Josep Chapman (ed.), pp. 231-236. Peter Zackariasson and Timothy L. Wilson (2006). Marketing of Video Games "B": The Nature of the Offering. Association of Marketing Theory and Practice (AMTP) proceedings, Josep Chapman (ed.), pp. 237-243. Peter Zackariasson (2005). World Builders: Inscribing Laws and Rules Into Computer Games. The 18th Scandinavian Academy of Management conference. Århus, Denmark, 18-20 August. Eva Gustavsson and Peter Zackariasson (2005). The Online Consumption of Identities: Heroes and Heroines in Gaming and Online Entertainment. The 18th Scandinavian Academy of Management conference. Århus, Denmark, 18-20 August. Peter Zackariasson and Timothy L. Wilson (2005). Marketing Considerations for Massively Multiplayer Online Games (MMOG). The 18th Scandinavian Academy of Management conference. Århus, Denmark, 18-20 August. Peter Zackariasson and Timothy L. Wilson (2005). Decision Making in Situations Involving Institutionalized Creativity: the Development of Videogames. Northeast Decision Sciences Institute. Philadelphia, USA, March 30 - April 1. Peter Zackariasson and Timothy L. Wilson (2005), "Management of Creativity in Videogame Development," Association of Marketing Theory and Practice Proceedings - Expanding Marketing Horizons into the 21st Century, Joseph Chapman, ed., 236-240. Peter Zackariasson and Timothy L. Wilson (2004). Massively Multiplayer Online Games: A 21st Century Service? Other Players conference. Copenhagen, Denmark, 6-8 December. Gert-Olof Boström, Peter Zackariasson and Timothy L. Wilson (2003). Technology and Change in the Swedish Architectural Industry. 17th Nordic Conference on Business Studies Reykjavik, Iceland, 14-16 August. Gert-Olof Boström, Peter Zackariasson and Tim Wilson (2003), Technology and Change in a Professional Service Industry. Association of Marketing Theory and Practice Conference Proceedings: Expanding Marketing Horizons into the 21st Century, Brenda Ponsford, ed.,9.31-9.33. Peter Zackariasson and Timothy L. Wilson (2002). Technology, After Sales Service and Organizations. Association of Marketing Theory and Practice (AMTP) Georgia, USA, 28-30 March. Peter Zackariasson and Henrik Linderoth (2001). Internetworked organizations - a theoretical starting point. 16th Nordic Academy of Management Meeting Uppsala, Sweden, August.
others Peter Zackariasson (2003). Cyborg Leadership: Including Nonhuman Actors in Leadership. Licentiate Thesis. Umeå School of Business, Umeå University. Anders Widmark and Peter Zackariasson (2001). To Learn in a Standardised Project Environment: A study of Ericsson Erisoft and TietoEnator DevCon. Masters thesis, Umea School of Business and Economics. (Swedish)
Peter Zackariasson (2000).
Post modernism: The Annual Report...why would I believe in it? Bachelor
Thesis, Umea School of Business and Economics. (Swedish)
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curriculum vitae |
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all contents © Peter Zackariasson 2004-2007 |
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