p e t e r . z a c k a r i a s s o n

 
 

 

 

 

 

 

 

 



Photo: Håkan Ivarsson

 

Peter Zackariasson, Ph.D.

Gothenburg Research Institute
Gothenburg University
Övre Fogelbergsgatan 6
Box 600
SE 405 30 Gothenburg
Sweden

phone +46 (0)31 7865388
peter@zackariasson.com

 

education
2007 Ph.D., Business Administration, Umeå University
2003 Licentiate, Business Administration, Umeå University
2001 MBA, Umeå University
2000 BBA, Umeå University

academic positions
2005 - present, Associate member, Gothenburg Research Institute, Gothenburg University
2003 - 2006 PhD Student, Umeå School of Business
2001 PhD Student, Umeå School of Business

teaching appointments
2008 Lecturer, Umeå University

2008 Lecturer, Gothenburg University

2007 Lecturer, IT University of Copenhagen

2007 Lecturer, University of Skövde
2001 - 2005, Lecturer, Umeå University

publications

journals
Gert-Olof Boström, Peter Zackariasson and Timothy L. Wilson (2008).
Technology and Change in the Swedish Architectural Industry. Competitiveness Review vol. 18, nr. 4.

Annika Andersson, Barbro Anell, Thomas Blomquist, Markus Hällgren, Timothy Wilson and Peter Zackariasson (2007). Challenges in Project Management: Grabbing the Elephant. Projects & Profits, Special Issue.

Peter Zackariasson, Alexander Styhre and Timothy L. Wilson (2006). Phronesis and Creativity: Knowledge Work in Video Game Development. Creativity and Innovation Management vol. 15, nr.4. pp. 419-429. nominated for The Tudor Rickards best Paper award

Martin Walfisz, Peter Zackariasson and Timothy L. Wilson (2006). Real-Time Strategy: Evolutionary Game Development. Business Horizons vol. 49, issue 6. pp. 487-498.

Peter Zackariasson, Martin Walfisz and Timothy L. Wilson (2006). Management of Creativity in Video Game Development: A Case Study. Services Marketing Quarterly vol. 27, nr. 4. pp. 73-97.

Peter Zackariasson, Tomas Blomquist and Timothy L. Wilson (2004). EPM in Videogame Development: Life Amongst Lindblomian Cyborgs. Projects & Profits, Special Issue: Enterprise Project Management vol. 4, nr. 11. pp. 77-85.

Peter Zackariasson and Timothy L. Wilson (2004). Internetworked After-Sales Service. Industrial Marketing Management vol. 33, nr. 2. pp. 75-86.

Gert-Olof Boström, Peter Zackariasson and Timothy L. Wilson (2003). CAD and Consequences in the Swedish Architectural Industry. Services Marketing Quarterly vol. 25, nr. 2. pp. 25-41.

book chapters
Peter Zackariasson (2007). Det estetiska hotet. In Barbara Czarniawska et al. Organisering kring hot och risk. Lund: Studentlitteratur.

Peter Zackariasson and Timothy L. Wilson (2007). Marketing of Video Games: A Project Managers View. In Gaming Industry - an Introduction. Sreedhar, G.V.S., ed., Andra Pradesh, India: ICFAI Press, Chapter 6.

Peter Zackariasson, Tomas Blomquist and Timothy L. Wilson (2005). EPM in Videogame Development: Life amongst Lindblomian Cyborgs. In Enterprise Project Management: An Introduction. Y. Chandra Sekhar, ed., Andra Pradesh, India: ICFAI Press, chapter 10.

conferences
Peter Zackariasson and Timothy L. Wilson (2007). Relationship in Video Game Relationship. Relationship Marketing Summit. Buenos Aires, Argentina, December 13-15.

Eva Gustavsson and Peter Zackariasson (2007). Heroines and "pink plots": The representation of gender in video games. Gender, Work and Organization, 5th international interdisciplinary conference. Keel University, UK, June 27-29.

Peter Zackariasson and Timothy L. Wilson (2007). Competition and Competitiveness in the Video Game Industry. American Society for Competitiveness Conference. Goa, India, January.

Peter Zackariasson and Timothy L. Wilson (2006). Entrepreneurship Inside and Outside of Video Games. 2nd Aalborg University Conference on Internationalisation of Companies and Inter-Cultural Management. Aalborg, Denmark, 25-27 October.

Peter Zackariasson, Tomas Blomquist and Timothy L. Wilson (2006). Internal project marketing - a case study. Association of Marketing Theory and Practice (AMTP) proceedings, Josep Chapman (ed.), pp. 89-94.

Peter Zackariasson and Timothy L. Wilson (2006). Marketing of Video Games "A": A Product Managers View. Association of Marketing Theory and Practice (AMTP) proceedings, Josep Chapman (ed.), pp. 231-236.

Peter Zackariasson and Timothy L. Wilson (2006). Marketing of Video Games "B": The Nature of the Offering. Association of Marketing Theory and Practice (AMTP) proceedings, Josep Chapman (ed.), pp. 237-243.

Peter Zackariasson (2005). World Builders: Inscribing Laws and Rules Into Computer Games. The 18th Scandinavian Academy of Management conference. Århus, Denmark, 18-20 August.

Eva Gustavsson and Peter Zackariasson (2005). The Online Consumption of Identities: Heroes and Heroines in Gaming and Online Entertainment. The 18th Scandinavian Academy of Management conference. Århus, Denmark, 18-20 August.

Peter Zackariasson and Timothy L. Wilson (2005). Marketing Considerations for Massively Multiplayer Online Games (MMOG). The 18th Scandinavian Academy of Management conference. Århus, Denmark, 18-20 August.

Peter Zackariasson and Timothy L. Wilson (2005). Decision Making in Situations Involving Institutionalized Creativity: the Development of Videogames. Northeast Decision Sciences Institute. Philadelphia, USA, March 30 - April 1.

Peter Zackariasson and Timothy L. Wilson (2005), "Management of Creativity in Videogame Development," Association of Marketing Theory and Practice Proceedings - Expanding Marketing Horizons into the 21st Century, Joseph Chapman, ed., 236-240.

Peter Zackariasson and Timothy L. Wilson (2004). Massively Multiplayer Online Games: A 21st Century Service? Other Players conference. Copenhagen, Denmark, 6-8 December.

Gert-Olof Boström, Peter Zackariasson and Timothy L. Wilson (2003). Technology and Change in the Swedish Architectural Industry. 17th Nordic Conference on Business Studies Reykjavik, Iceland, 14-16 August.

Gert-Olof Boström, Peter Zackariasson and Tim Wilson (2003), Technology and Change in a Professional Service Industry. Association of Marketing Theory and Practice Conference Proceedings: Expanding Marketing Horizons into the 21st Century, Brenda Ponsford, ed.,9.31-9.33.

Peter Zackariasson and Timothy L. Wilson (2002). Technology, After Sales Service and Organizations. Association of Marketing Theory and Practice (AMTP) Georgia, USA, 28-30 March.

Peter Zackariasson and Henrik Linderoth (2001). Internetworked organizations - a theoretical starting point. 16th Nordic Academy of Management Meeting Uppsala, Sweden, August.

others
Peter Zackariasson (2007). World Builders: A Study on the Development of a Massively Multiplayer Online Role-Playing Game. Doctorate Thesis. Umeå School of Business, Umeå University.

Peter Zackariasson (2003). Cyborg Leadership: Including Nonhuman Actors in Leadership. Licentiate Thesis. Umeå School of Business, Umeå University.

Anders Widmark and Peter Zackariasson (2001). To Learn in a Standardised Project Environment: A study of Ericsson Erisoft and TietoEnator DevCon. Masters thesis, Umea School of Business and Economics. (Swedish)

Peter Zackariasson (2000). Post modernism: The Annual Report...why would I believe in it? Bachelor Thesis, Umea School of Business and Economics. (Swedish)

misc.
2006 - 2007, columnist at www.realtid.se

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